Tuesday, April 30, 2013

Choosing a game engine

I've spent some time on Google looking for an Android game engine that will ease my development, and this post from StackOverflow made it easy for me to pick two front runners:
I initially explored AndEngine because it seemed to be the more popular choice of the two. After spending some time with AndEngine though, I felt apprehensive about how much it abstracted from the developer. For some, this is a good thing because it means there's less you have to worry about and less starting friction. Personally though, I prefer my frameworks to be more bare bones.

This prompted me to Google search "Libgdx vs AndEngine" and found the following analysis by the developer of Libgdx very helpful.  After a little more research, I finally decided to go with Libgdx, and the following are the selling points of Libgdx that won me over
  1. Code once and compile for Android, and HTML5
  2. Lighter weight than AndEngine
  3. Better documentation

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