First there was the idea. I was inspired by a fairly simple RTS game that I've come to love. The beauty in this game lies in the fact that it has very simple rules, but still manages to be deep strategically. There are a few aspects of its gameplay that I don't like though:
- It rewards defensive play too strongly
- There isn't enough variety of winning strategies
- The game is almost too simple and becomes repetitive
While I took a class in iOS development, I have no experience in Android, or game development for that matter. So I've spent the last few weeks quickly reading through Beginning Android Games, and the relevant Google tutorials on developer.android.com. Then I sat down and planned out the framework of objects I'll need and how they'll interact within the game flow.
I've also been working with a friend to try and establish the game's art style. So far I'm happy with the way things are looking.
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